There's also an increased emphasis on taking and using hostages, which you can trade for time before the police start their assault, or extra resources. It feels genuinely gangstery to scan a QR code of an unattended phone and use it to get through a locked door. As part of the ten-year difference in technology, Payday 3 looks nice - Hitmanesque in some stages, even - and the multi-stage nature of them is great. There are some levels that force you into stealth, like an early one where your take is mostly in crypto currency (an innovative addition to Payday 3 that'll ensure it remains future proof for many years to come!) on a server that'll be wiped if you trigger the alarm. It's they who show you by doing that you chuck your loot bags into a central staging area here to ferry them more quickly to the getaway there the password for the vault in this level is found on this computer and is accessed like that we're trying to steal those paintings in particular. Payday 3 ends up being a game where you learn by watching other players. Image credit: Rock Paper Shotgun/Deep Silver CRIMENET isn't perfect, but it does give you more control. Matchmaking, unless you specifcally decide to host an invite only or friends match, is random, and you can't talk or text chat in the lobby either, which feels like an oversight. Instead you have a timeline of heists taking place vaguely along a story (which is of so little consequence that you can press R to remove the story cutscenes cluttering the menu), and choose which one you fancy doing today. Payday 3 has done away with that - and in fairness CRIMENET wouldn't be a great name IRL for a Tinder-for-thieves network, and should have been called WasteManagementNet or LegitimateBusinessDotWeb. Payday 2 has CRIMENET as a dedicated matchmaking lobby, where you can select a heist of your desired difficulty and join, indicating if you want to do a bit of stealth, discussing loadouts, and so on. Unfortunately Payday 3 - a game about planning and completing heists - makes the planning part quite difficult. As with, I imagine, crime in real life, it's best to all get on the same page before you start. In general, it's good to achieve as much as you can in a level before going loud, because Payday 3's cops increase in number and strength the longer you hang around a job, until you end up firing fruitlessly at a bellowing Sontaran bullet sponge. These may be passive boosts that improve your stealth or shooting or what have you, or gadgety things like the aformentioned camera-spoofing. The more heists you complete, the more you can upgrade and customise your loadout, and better your character with skills to take into heists with you. It doesn't help that stealth is much harder to pull off before you have the ability to, for example, trick cameras into not seeing you. Generally the quicker, dirtier approach people use is to mask up - in your Nolan-approved clown faces - and go loud, i.e. You start every level wandering about in civilian mode so you can case the area, or even dust off a heist stealthily. In a typical Payday 3 level some bonus optional objectives might pop up (find a specific safety deposit box for extra cash), as well as recurring annoyances that slow down your heist progress (turn off the road bollards so your getaway car can drive up). You play as a gang of top crims stealing stuff from banks, jewellery stores, armoured cars, etc., with the aim being to make off with a bare minimum of loot to clear the level, all while shooting waves of angry cops as much as possible. If you, as could be the case, were a literal child when the last Payday released, here is a primer. In some respects you might think it's rolling backwards, and while dedicated Payday 2 players may well switch over to the current gen iteration, you get the sense they'll be complaining about things the whole time. But although compared to Crime Boss: Rockay City it's a crushing 60st monster truck tyre, Payday 3 isn't really reinventing the Payday 2 wheel. Payday is exactly the sort of online multiplayer I can get behind: PvE with clear but theoretically malleable goals (theft!). It's been a clear decade since the last entry in this co-op crimeathon FPS series, so I was interested to play Payday 3.
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